Replay
  • Night ElfSonik
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 3
  • Night Elf15sui
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:16:48
Patch
2.00
Downloads
78
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 24, 2026 by kover2177
Game breakdown

Sonik (IronSonik#2342)

233 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Keeper of the GroveLevel 3
    1. Thorns Aura level 2
    2. Entangling Roots level 1

Units

  • Wisp14
  • Druid of the Claw10
  • Archer5
  • Dryad2

Buildings

  • Moon Well6
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • UltravisionLevel 2
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2

Items

  • Orb of Venom3
  • Circlet of Nobility2
  • Boots of Speed1
  • Staff of Preservation1

Control groups

Group 1234567
Set 14 8 5 2 8 1 1
Used 208 259 102 226 108 158 26
Actions by type
Right clicks
894
Selections
1207
Control group selections
1087
Control groups set
39
Build and train orders
98
Abilities
101
Basic commands
393
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

15sui (达菲熊#2850)

357 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Wisp18
  • Druid of the Claw12
  • Archer4
  • Forest Troll Berserker2
  • Dryad1
  • Druid of the Talon1
  • Faerie Dragon1

Buildings

  • Moon Well7
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Mark of the Claw
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 4
  • Druid of the Talon Training
  • Mark of the Talon

Items

  • Orb of Venom2
  • Staff of Preservation1
  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 123456
Set 16 10 8 4 3 3
Used 1099 806 236 426 320 149
Actions by type
Right clicks
1731
Selections
566
Control group selections
3036
Control groups set
44
Build and train orders
120
Abilities
70
Basic commands
295
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
10,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,920 4:12 5,840 8:24 8,760 12:36 11,680 16:48
Army3,490
Economy1,180
Production640
Technology1,095
Support3,980

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,920 4:12 5,840 8:24 8,760 12:36 11,680 16:48
Army4,505
Economy1,080
Production790
Technology1,120
Support4,185

Partial spend: actions with unknown prices are excluded.

16:48 / 16:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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