Replay
  • Night Elf4uvakcool
    1. Beastmaster, level 5
    2. Demon Hunter, level 1
  • HumanHummme
    1. Goblin Alchemist, level 4
    2. Archmage, level 2
vs
Game length
00:12:33
Patch
1.30
Downloads
47
Last Refuge 1.3
Game
1v1 on patch 1.30 (build 6061)
File
.w3g
Uploaded
Aug 19, 2018 by x3-DemoN
Game breakdown

Hummme (hummme)

174 APM

Heroes

  • Goblin AlchemistLevel 5
  • ArchmageLevel 2

Units

  • Rifleman10
  • Peasant9
  • Priest6
  • Footman4
  • Sorceress2

Buildings

  • Farm5
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration2
  • Potion of Healing1

Control groups

Group 12456
Set 35 10 2 2 2
Used 334 168 134 191 67
Actions by type
Right clicks
652
Selections
262
Control group selections
894
Control groups set
51
Build and train orders
91
Abilities
30
Basic commands
160
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

4uvakcool (4uvakcool)

236 APM

Heroes

  • BeastmasterLevel 5
  • Demon HunterLevel 1

Units

  • Wisp23
  • Archer6
  • Huntress5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Dryad2
  • Mud Golem2
  • Ogre Mauler1

Buildings

  • Moon Well5
  • Ancient of War3
  • Ancient of Lore2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2

Items

  • Scroll of Healing2
  • Scroll of Town Portal2
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1
  • Moonstone1
  • Lesser Clarity Potion1
  • Staff of Preservation1

Control groups

Group 123456
Set 47 8 3 1 3 1
Used 479 225 127 89 12 0
Actions by type
Right clicks
1233
Selections
410
Control group selections
932
Control groups set
63
Build and train orders
130
Abilities
35
Basic commands
119
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,634 3:08 5,268 6:16 7,901 9:24 10,535 12:33
Army3,710
Economy675
Production490
Technology395
Support1,500
NightelfData incomplete
10,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,634 3:08 5,268 6:16 7,901 9:24 10,535 12:33
Army3,955
Economy1,720
Production940
Technology750
Support3,170

Partial spend: actions with unknown prices are excluded.

12:33 / 12:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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