Replay
  • Night ElfSonik
    1. Demon Hunter, level 2
  • Night ElfAspect
    1. Priestess of the Moon, level 1
vs
Game length
00:05:28
Patch
2.00
Downloads
26
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 24, 2026 by kover2177
Game breakdown

Sonik (IronSonik#2342)

211 APM

Heroes

  • Demon HunterLevel 2
    1. Evasion level 1
    2. Mana Burn level 1

Units

  • Wisp13
  • Archer8

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 1 10 7 1 1 1
Used 0 66 17 147 113 89
Actions by type
Right clicks
279
Selections
228
Control group selections
432
Control groups set
21
Build and train orders
33
Abilities
13
Basic commands
61
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Aspect (Aspect#21972)

255 APM

Heroes

  • Priestess of the MoonLevel 1
    1. Searing Arrows level 1

Units

  • Wisp18
  • Huntress4
  • Archer1

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Hunter's Hall1

Items

  • Dust of Appearance1

Control groups

Group 12345
Set 101 5 7 5 1
Used 127 44 190 41 219
Actions by type
Right clicks
325
Selections
93
Control group selections
621
Control groups set
119
Build and train orders
37
Abilities
22
Basic commands
74
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,029 1:22 2,058 2:44 3,086 4:06 4,115 5:28
Army1,040
Economy780
Production330
Technology320
Support1,270
Nightelf
4,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,029 1:22 2,058 2:44 3,086 4:06 4,115 5:28
Army910
Economy1,080
Production660
Technology640
Support825
5:28 / 5:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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