Replay
  • UndeadLucifer
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 2
  • HumanKndnny
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:15:38
Patch
2.00
Downloads
34
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 24, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#34735)

293 APM

Heroes

  • Crypt LordLevel 5
    1. Impale level 3
    2. Carrion Beetles level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul27
  • Acolyte15
  • Crypt Fiend11
  • Obsidian Statue5

Buildings

  • Ziggurat7
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Crypt2
  • Tomb of Relics2
  • Slaughterhouse2
  • Nerubian Tower1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Web
  • Burrow
  • Creature CarapaceLevel 6
  • Destroyer Form

Items

  • Wand of Negation5
  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 123456
Set 116 47 1 3 4 2
Used 578 218 11 380 212 148
Actions by type
Right clicks
1610
Selections
648
Control group selections
1547
Control groups set
173
Build and train orders
143
Abilities
51
Basic commands
319
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Kndnny (aony123#3977)

216 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant23
  • Footman14
  • Flying Machine13
  • Gryphon Rider2
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Mortar Team1
  • Rifleman1
  • Knight1

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower2
  • Blacksmith2
  • Gryphon Aviary2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Storm Hammers
  • Animal War Training
  • Flak Cannons
  • Swords

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion4
  • Potion of Healing3
  • Staff of Teleportation1
  • Mechanical Critter1
  • Orb of Slow1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 12345
Set 69 35 7 7 1
Used 251 97 222 139 170
Actions by type
Right clicks
1218
Selections
692
Control group selections
879
Control groups set
119
Build and train orders
171
Abilities
34
Basic commands
155
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

UndeadData incomplete
15,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,766 3:54 7,533 7:49 11,299 11:43 15,065 15:38
Army6,605
Economy2,025
Production1,040
Technology995
Support4,400

Partial spend: actions with unknown prices are excluded.

Human
13,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,766 3:54 7,533 7:49 11,299 11:43 15,065 15:38
Army4,995
Economy2,110
Production900
Technology1,200
Support4,150
15:38 / 15:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays