Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 1
  • UndeadDrotaverine
    1. Lich, level 5
    2. Death Knight, level 4
    3. Crypt Lord, level 3
vs
Game length
00:19:29
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 21, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

230 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Rifleman21
  • Peasant19
  • Footman14
  • Priest9
  • Sorceress2

Buildings

  • Farm10
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Armor

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 127 45 36 2 1 1
Used 489 353 200 154 289 66
Actions by type
Right clicks
1266
Selections
700
Control group selections
1551
Control groups set
212
Build and train orders
188
Abilities
56
Basic commands
437
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Drotaverine (Drotaverine#2285)

265 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Crypt LordLevel 3
    1. Impale level 2
    2. Spiked Carapace level 1

Units

  • Ghoul20
  • Acolyte19
  • Obsidian Statue8
  • Goblin Zeppelin1

Buildings

  • Ziggurat8
  • Crypt5
  • Black Citadel2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy6
  • Potion of Mana3
  • Wand of Negation2
  • Orb of Corruption2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Potion of Healing1

Control groups

Group 12345
Set 78 13 1 3 2
Used 394 532 313 155 44
Actions by type
Right clicks
1971
Selections
1009
Control group selections
1438
Control groups set
97
Build and train orders
157
Abilities
154
Basic commands
271
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
12,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,349 4:52 6,698 9:44 10,046 14:36 13,395 19:29
Army7,720
Economy1,425
Production490
Technology855
Support2,200
Undead
13,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,349 4:52 6,698 9:44 10,046 14:36 13,395 19:29
Army4,240
Economy1,650
Production1,320
Technology1,390
Support4,795
19:29 / 19:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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