Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 1
  • UndeadDrotaverine
    1. Lich, level 5
    2. Death Knight, level 4
    3. Crypt Lord, level 3
vs
Game length
00:16:39
Patch
2.00
Downloads
31
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 21, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

216 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Rifleman16
  • Footman10
  • Peasant8
  • Priest4
  • Sorceress3
  • Goblin Shredder1

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Tower1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Long Rifles
  • GunpowderLevel 3
  • Priest TrainingLevel 2
  • Armor

Items

  • Scroll of Regeneration2
  • Circlet of Nobility1
  • Orb of Slow1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 123 30 35 2 1 2
Used 368 204 192 136 267 39
Actions by type
Right clicks
1001
Selections
614
Control group selections
1206
Control groups set
193
Build and train orders
142
Abilities
44
Basic commands
338
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Drotaverine (Drotaverine#2285)

271 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Crypt LordLevel 3
    1. Impale level 2
    2. Spiked Carapace level 1

Units

  • Acolyte11
  • Ghoul10
  • Crypt Fiend10
  • Obsidian Statue5

Buildings

  • Crypt7
  • Ziggurat7
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 3
  • Burrow
  • Cannibalize
  • Destroyer Form
  • Ghoul Frenzy

Items

  • Rod of Necromancy4
  • Potion of Healing2
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 60 7 2 3 1
Used 373 442 368 182 37
Actions by type
Right clicks
1718
Selections
770
Control group selections
1402
Control groups set
73
Build and train orders
120
Abilities
117
Basic commands
238
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,363 4:09 6,725 8:19 10,088 12:29 13,450 16:39
Army6,010
Economy600
Production490
Technology785
Support3,095
UndeadData incomplete
13,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,363 4:09 6,725 8:19 10,088 12:29 13,450 16:39
Army4,350
Economy1,275
Production1,795
Technology1,285
Support4,745

Partial spend: actions with unknown prices are excluded.

16:39 / 16:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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