Replay
  • OrcTeddster
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:15:13
Patch
2.00
Downloads
41
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 20, 2026 by kover2177
Game breakdown

Teddster (FreeHugs#21958)

161 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 1
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. Shockwave level 2

Units

  • Troll Headhunter/Berserker11
  • Peon7
  • Shaman5
  • Raider4
  • Goblin Zeppelin3
  • Grunt1
  • Demolisher1
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ensnare
  • Shaman Training
  • Reinforced Defenses

Items

  • Lesser Clarity Potion7
  • Scroll of Town Portal5
  • Healing Salve3
  • Scroll of Speed3
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 89 3 5 1
Used 320 113 138 2
Actions by type
Right clicks
1016
Selections
372
Control group selections
573
Control groups set
98
Build and train orders
113
Abilities
65
Basic commands
112
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Leon (LeonXIV#21701)

409 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant10
  • Spell Breaker8
  • Priest6
  • Footman5
  • Sorceress2

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Defend
  • PlatingLevel 2
  • Swords
  • Backpack
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 1234567
Set 129 28 48 14 22 13 2
Used 1221 629 342 186 478 101 0
Actions by type
Right clicks
1653
Selections
740
Control group selections
2957
Control groups set
256
Build and train orders
130
Abilities
51
Basic commands
220
Item uses
7
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Orc
10,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,526 3:48 5,053 7:36 7,579 11:24 10,105 15:13
Army4,250
Economy910
Production655
Technology440
Support3,850
Human
8,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,526 3:48 5,053 7:36 7,579 11:24 10,105 15:13
Army3,515
Economy750
Production780
Technology590
Support3,075
15:13 / 15:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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