Replay
  • OrcEna1337
    1. Blademaster, level 4
    2. Naga Sea Witch, level 3
    3. Shadow Hunter, level 2
  • Night ElfPhoeNix
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 2
    3. Firelord, level 1
vs
Game length
00:18:03
Patch
2.00
Downloads
35
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 20, 2026 by kover2177
Game breakdown

Ena1337 (ANALysis#21996)

188 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 1
    2. Mirror Image level 2
    3. Critical Strike level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Mana Shield level 1
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Serpent Ward level 1

Units

  • Peon8
  • Troll Witch Doctor3
  • Grunt2
  • Tauren2
  • Spirit Walker1
  • Demolisher1

Buildings

  • Orc Burrow4
  • Spirit Lodge2
  • Altar of Storms1
  • Voodoo Lounge1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Reinforced Defenses
  • Witch Doctor TrainingLevel 2
  • Spirit Walker TrainingLevel 2
  • Burning Oil
  • Spiked Barricades

Items

  • Lesser Clarity Potion10
  • Healing Salve4
  • Scroll of Speed3
  • Potion of Healing2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 40 8 14 10 4 2 1
Used 511 156 32 33 88 0 0
Actions by type
Right clicks
1361
Selections
524
Control group selections
820
Control groups set
79
Build and train orders
118
Abilities
56
Basic commands
325
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

PhoeNix (DorraNi#2523)

423 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Evasion level 1
  • FirelordLevel 1
    1. Incinerate level 1

Units

  • Wisp31
  • Druid of the Claw8
  • Archer7
  • Dryad6

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Reinforced Hides

Items

  • Potion of Healing4
  • Dust of Appearance2
  • Staff of Preservation2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Orb of Venom1

Control groups

Group 12345
Set 130 3 3 1 1
Used 2020 424 1147 411 17
Actions by type
Right clicks
2167
Selections
834
Control group selections
4019
Control groups set
138
Build and train orders
115
Abilities
94
Basic commands
85
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

OrcData incomplete
7,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,029 4:30 6,058 9:01 9,086 13:32 12,115 18:03
Army1,810
Economy600
Production795
Technology765
Support3,585

Partial spend: actions with unknown prices are excluded.

Nightelf
12,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,029 4:30 6,058 9:01 9,086 13:32 12,115 18:03
Army3,820
Economy2,540
Production795
Technology725
Support4,235
18:03 / 18:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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