Replay
  • UndeadD3xter
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 4
  • Night ElfZpanzzzzz
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
vs
Game length
00:21:10
Patch
2.00
Downloads
53
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 20, 2026 by Stowka
Game breakdown

D3xter (D3xTer#21492)

286 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Crypt Fiend13
  • Ghoul7
  • Obsidian Statue7
  • Acolyte3
  • Abomination3

Buildings

  • Ziggurat8
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Dust of Appearance1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 1234567
Set 70 74 1 37 15 4 1
Used 767 661 10 222 201 69 28
Actions by type
Right clicks
2316
Selections
747
Control group selections
1958
Control groups set
202
Build and train orders
294
Abilities
92
Basic commands
377
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Zpanzzzzz (RaynaCruz#1385)

299 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1
  • Priestess of the MoonLevel 3
    1. Scout level 1
    2. Trueshot Aura level 2

Units

  • Wisp19
  • Dryad6
  • Druid of the Claw5
  • Archer3
  • Mountain Giant1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Reinforced Hides
  • Abolish Magic
  • Strength of the Wild
  • Hardened Skin

Items

  • Potion of Lesser Invulnerability3
  • Orb of Venom3
  • Staff of Preservation2
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1
  • Moonstone1
  • Scroll of Healing1
  • Anti-magic Potion1

Control groups

Group 12345
Set 30 2 4 7 17
Used 1476 349 635 543 71
Actions by type
Right clicks
1396
Selections
1001
Control group selections
3074
Control groups set
60
Build and train orders
159
Abilities
91
Basic commands
470
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
11,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,974 5:17 5,948 10:35 8,921 15:52 11,895 21:10
Army5,755
Economy225
Production1,100
Technology1,020
Support3,795
Nightelf
11,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,974 5:17 5,948 10:35 8,921 15:52 11,895 21:10
Army2,885
Economy1,480
Production820
Technology925
Support5,140
21:10 / 21:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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