Replay
  • OrcMoghul
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
  • UndeadPark9
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 2
vs
Game length
00:17:59
Patch
2.00
Downloads
69
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 19, 2026 by Stowka
Game breakdown

Moghul (Moghul#11629)

80 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 3
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Peon8
  • Raider6
  • Grunt4
  • Troll Headhunter/Berserker4
  • Tauren4
  • Troll Headhunter/Berserker3
  • Kodo Beast1
  • Forest Troll Shadow Priest1
  • Spirit Walker1

Buildings

  • Orc Burrow6
  • Stronghold2
  • Altar of Storms1
  • Voodoo Lounge1
  • Barracks1
  • War Mill1
  • Beastiary1
  • Fortress1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Armor
  • Berserker Strength
  • Spiked Barricades
  • Ensnare
  • Melee Weapons
  • Berserker Upgrade
  • Spirit Walker TrainingLevel 2
  • War Drums Damage Increase
  • Pulverize

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 123456
Set 16 1 4 2 1 2
Used 71 0 12 5 6 3
Actions by type
Right clicks
810
Selections
299
Control group selections
97
Control groups set
26
Build and train orders
84
Abilities
29
Basic commands
52
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Park9 (Cuervosinojo#1372)

87 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul20
  • Obsidian Statue4
  • Acolyte2
  • Banshee2
  • Crypt Fiend1

Buildings

  • Ziggurat5
  • Crypt2
  • Black Citadel2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Unholy Armor
  • CannibalizeLevel 2
  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Unholy Strength
  • Creature AttackLevel 2
  • Banshee Training

Items

  • Potion of Healing3
  • Rod of Necromancy1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 2
Set 209
Used 42
Actions by type
Right clicks
788
Selections
351
Control group selections
42
Control groups set
209
Build and train orders
84
Abilities
35
Basic commands
1
Item uses
7
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

OrcData incomplete
10,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,501 4:29 5,003 8:59 7,504 13:29 10,005 17:59
Army4,590
Economy985
Production640
Technology1,330
Support2,460

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
9,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,501 4:29 5,003 8:59 7,504 13:29 10,005 17:59
Army3,725
Economy150
Production875
Technology1,345
Support3,445

Partial spend: actions with unknown prices are excluded.

17:59 / 17:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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