Replay
  • OrcMoghul
    1. Far Seer, level 4
    2. Tauren Chieftain, level 5
  • UndeadPark9
    1. Death Knight, level 5
    2. Lich, level 5
    3. Dark Ranger, level 4
vs
Game length
00:21:29
Patch
2.00
Downloads
33
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 19, 2026 by Stowka
Game breakdown

Moghul (Moghul#11629)

101 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. War Stomp level 3

Units

  • Peon7
  • Grunt6
  • Raider6
  • Shaman6
  • Tauren3
  • Spirit Walker2
  • Kodo Beast1
  • Troll Headhunter/Berserker1
  • Troll Headhunter/Berserker1
  • Wind Rider1

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Spirit Lodge1
  • Fortress1
  • War Mill1
  • Tauren Totem1

Upgrades

  • Ensnare
  • Shaman TrainingLevel 2
  • Armor
  • Spiked Barricades
  • Reinforced Defenses
  • Spirit Walker TrainingLevel 2
  • Berserker Upgrade

Items

  • Healing Salve5
  • Lesser Clarity Potion2
  • Orb of Lightning2
  • Potion of Mana2
  • Scroll of Speed1
  • Potion of Healing1

Control groups

Group 12456
Set 21 2 1 1 1
Used 65 4 71 68 78
Actions by type
Right clicks
1211
Selections
387
Control group selections
286
Control groups set
26
Build and train orders
97
Abilities
44
Basic commands
64
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Park9 (Cuervosinojo#1372)

100 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Ghoul15
  • Crypt Fiend6
  • Obsidian Statue5
  • Acolyte2
  • Banshee2
  • Abomination1

Buildings

  • Ziggurat5
  • Crypt2
  • Nerubian Tower2
  • Slaughterhouse2
  • Black Citadel2
  • Boneyard2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Temple of the Damned1

Upgrades

  • Creature Attack
  • Web
  • Unholy Armor
  • Ghoul Frenzy
  • Unholy Strength
  • Destroyer FormLevel 2
  • Banshee Training

Items

  • Potion of Lesser Invulnerability3
  • Boots of Speed3
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Dust of Appearance1
  • Ring of Protection +31
  • Orb of Corruption1

Control groups

Group 12
Set 1 222
Used 70 117
Actions by type
Right clicks
1087
Selections
453
Control group selections
187
Control groups set
223
Build and train orders
89
Abilities
52
Basic commands
2
Item uses
10
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

OrcData incomplete
10,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,786 5:22 5,573 10:44 8,359 16:06 11,145 21:29
Army5,080
Economy525
Production790
Technology840
Support3,000

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
11,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,786 5:22 5,573 10:44 8,359 16:06 11,145 21:29
Army4,640
Economy150
Production1,315
Technology1,445
Support3,595

Partial spend: actions with unknown prices are excluded.

21:29 / 21:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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