Replay
  • Night ElfSnolecram
    1. Beastmaster, level 2
  • OrcSitioGO
    1. Far Seer, level 4
vs
Game length
00:08:17
Patch
2.00
Downloads
30
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 19, 2026 by Stowka
Game breakdown

Snolecram (Snolecram#1681)

110 APM

Heroes

  • BeastmasterLevel 2
    1. Summon Quilbeast level 1
    2. Summon Bear level 1

Units

  • Wisp14
  • Archer4
  • Huntress2
  • Dryad2

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1

Control groups

Group 13
Set 9 3
Used 181 4
Actions by type
Right clicks
440
Selections
171
Control group selections
185
Control groups set
12
Build and train orders
37
Abilities
5
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

SitioGO (SitioGO#1789)

119 APM

Heroes

  • Far SeerLevel 4
    1. Chain Lightning level 2
    2. Feral Spirit level 2

Units

  • Peon13
  • Troll Headhunter/Berserker9
  • Grunt3

Buildings

  • Watch Tower12
  • Orc Burrow2
  • Stronghold2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Voodoo Lounge1

Items

  • Lesser Clarity Potion2
  • Healing Salve1

Control groups

Group 125679
Set 20 1 1 1 1 1
Used 118 0 9 13 5 3
Actions by type
Right clicks
476
Selections
154
Control group selections
148
Control groups set
25
Build and train orders
49
Abilities
10
Basic commands
59
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
4,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,499 2:04 2,998 4:08 4,496 6:12 5,995 8:17
Army1,200
Economy840
Production640
Technology320
Support1,065
Orc
5,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,499 2:04 2,998 4:08 4,496 6:12 5,995 8:17
Army1,815
Economy975
Production360
Technology630
Support2,215
8:17 / 8:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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