Replay
  • Night ElfKevin
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 6
  • UndeadEdo
    1. Death Knight, level 5
    2. Lich, level 4
vs
Game length
00:23:17
Patch
2.00
Downloads
34
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 18, 2026 by kover2177
Game breakdown

Kevin (KEVINWC3#2946)

168 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
    4. Metamorphosis level 1
  • Pandaren BrewmasterLevel 6
    1. Drunken Haze level 2
    2. Breath of Fire level 3
    3. Storm Earth and Fire level 1

Units

  • Wisp24
  • Druid of the Talon13
  • Druid of the Claw8
  • Archer5
  • Dryad3
  • Goblin Shredder1
  • Mountain Giant1
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Tree of Life3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Strength of the WildLevel 3
  • Druid of the Talon TrainingLevel 2
  • Mark of the Talon
  • Mark of the Claw
  • Ultravision
  • Well Spring
  • Hardened Skin
  • Resistant SkinLevel 2

Items

  • Scroll of Healing6
  • Potion of Lesser Invulnerability4
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Moonstone1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Potion of Healing1
  • Dust of Appearance1
  • Orb of Venom1
  • Anti-magic Potion1

Control groups

Group 123
Set 118 119 20
Used 428 318 119
Actions by type
Right clicks
1296
Selections
857
Control group selections
865
Control groups set
257
Build and train orders
224
Abilities
119
Basic commands
190
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Edo (EdoBoi#2276)

180 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Ghoul14
  • Crypt Fiend11
  • Acolyte9
  • Obsidian Statue9
  • Abomination4
  • Meatwagon1

Buildings

  • Ziggurat9
  • Crypt2
  • Haunted Gold Mine2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Disease Cloud
  • Creature Carapace
  • Unholy Armor
  • Unholy Strength

Items

  • Sacrificial Skull3
  • Rod of Necromancy3
  • Potion of Mana2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 123
Set 84 16 31
Used 422 375 109
Actions by type
Right clicks
1918
Selections
834
Control group selections
906
Control groups set
131
Build and train orders
165
Abilities
101
Basic commands
41
Item uses
13
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

NightelfData incomplete
17,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,381 5:49 8,763 11:38 13,144 17:27 17,525 23:17
Army5,845
Economy2,460
Production1,120
Technology1,025
Support7,075

Partial spend: actions with unknown prices are excluded.

Undead
15,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,381 5:49 8,763 11:38 13,144 17:27 17,525 23:17
Army7,035
Economy1,350
Production860
Technology1,120
Support5,595
23:17 / 23:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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