Replay
  • HumanLemes
    1. Dark Ranger, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadGodFather
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 5
    4. Custom, level 1
vs
Game length
00:28:50
Patch
2.00
Downloads
31
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 18, 2026 by kover2177
Game breakdown

Lemes (Lemes#2430)

144 APM

Heroes

  • Dark RangerLevel 5
    1. Life Drain level 3
    2. Black Arrow level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant41
  • Rifleman13
  • Footman9
  • Gryphon Rider8
  • Goblin Shredder2
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Scout Tower6
  • Guard Tower3
  • Barracks2
  • Arcane Tower2
  • Keep2
  • Blacksmith2
  • Gryphon Aviary2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Workshop1

Upgrades

  • Long Rifles
  • Lumber Harvesting
  • Masonry
  • Storm HammersLevel 2
  • Animal War Training
  • Swords

Items

  • Staff of Sanctuary6
  • Scroll of Town Portal5
  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Potion of Healing1
  • Boots of Speed1

Control groups

Group 1345678
Set 75 2 4 6 2 1 1
Used 351 28 9 138 68 103 1
Actions by type
Right clicks
1814
Selections
938
Control group selections
698
Control groups set
91
Build and train orders
166
Abilities
152
Basic commands
190
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

GodFather (ElPollitoPio#21982)

209 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 1
    3. Frost Armor level 1
  • CustomLevel 1
    1. AUa2 level 1

Units

  • Acolyte30
  • Ghoul13
  • Obsidian Statue8
  • Crypt Fiend4
  • Abomination3
  • Gargoyle2

Buildings

  • Ziggurat9
  • Haunted Gold Mine3
  • Crypt2
  • Halls of the Dead2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud
  • Web

Items

  • Scroll of Town Portal5
  • Rod of Necromancy2
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 1235
Set 294 13 4 5
Used 839 535 136 14
Actions by type
Right clicks
2268
Selections
1073
Control group selections
1524
Control groups set
316
Build and train orders
237
Abilities
134
Basic commands
376
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
18,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,669 7:12 9,338 14:25 14,006 21:37 18,675 28:50
Army7,110
Economy3,460
Production920
Technology1,635
Support5,550

Partial spend: actions with unknown prices are excluded.

Undead
15,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,669 7:12 9,338 14:25 14,006 21:37 18,675 28:50 A
Army5,090
Economy3,150
Production720
Technology1,730
Support4,795
28:50 / 28:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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