Replay
  • HumanLemes
    1. Dark Ranger, level 4
  • Night ElfSoYma
    1. Beastmaster, level 4
vs
Game length
00:13:14
Patch
2.00
Downloads
26
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 18, 2026 by kover2177
Game breakdown

Lemes (Lemes#2430)

150 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2

Units

  • Peasant17
  • Footman9
  • Rifleman5
  • Goblin Zeppelin1

Buildings

  • Farm7
  • Scout Tower5
  • Arcane Tower3
  • Barracks2
  • Town Hall2
  • Guard Tower2
  • Altar of Kings1
  • Lumber Mill1
  • Blacksmith1
  • Keep1
  • Arcane Vault1

Upgrades

  • Defend
  • Long Rifles

Items

  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 135678
Set 24 2 2 1 1 2
Used 160 7 116 92 103 4
Actions by type
Right clicks
814
Selections
368
Control group selections
482
Control groups set
32
Build and train orders
83
Abilities
21
Basic commands
98
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
8

SoYma (Moon1234#21867)

231 APM

Heroes

  • BeastmasterLevel 4
    1. Summon Bear level 2
    2. Summon Quilbeast level 2

Units

  • Wisp19
  • Archer12
  • Huntress7
  • Goblin Zeppelin2
  • Druid of the Claw2
  • Dryad1

Buildings

  • Moon Well4
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1
  • Ancient Protector1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Strength of the Moon
  • Moon Armor
  • Upgrade Moon Glaive
  • Abolish Magic
  • Druid of the Claw Training

Items

  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 12345
Set 83 4 4 8 1
Used 564 217 617 31 4
Actions by type
Right clicks
899
Selections
396
Control group selections
1433
Control groups set
100
Build and train orders
89
Abilities
60
Basic commands
21
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,468 3:18 4,935 6:37 7,403 9:55 9,870 13:14
Army2,480
Economy2,045
Production500
Technology895
Support1,775
Nightelf
9,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,468 3:18 4,935 6:37 7,403 9:55 9,870 13:14
Army4,060
Economy1,480
Production1,125
Technology800
Support2,405
13:14 / 13:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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