Replay
  • HumanDrotaverine
    1. Archmage, level 3
    2. Naga Sea Witch, level 2
  • Night ElfSheik
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:09:54
Patch
2.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 18, 2026 by Stowka
Game breakdown

Drotaverine (Drotaverine#2285)

313 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Peasant10
  • Rifleman8
  • Footman5
  • Priest2
  • Sorceress1

Buildings

  • Farm8
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Boots of Speed1

Control groups

Group 12345
Set 28 3 3 2 7
Used 215 355 320 285 68
Actions by type
Right clicks
1058
Selections
486
Control group selections
1243
Control groups set
43
Build and train orders
107
Abilities
2
Basic commands
106
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sheik (sheik#2417)

279 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 1
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp14
  • Archer4
  • Druid of the Claw3
  • Goblin Shredder1

Buildings

  • Altar of Elders4
  • Moon Well4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2

Items

  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Moonstone1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 1234567
Set 44 1 1 4 2 6 3
Used 393 160 312 12 13 38 7
Actions by type
Right clicks
1064
Selections
498
Control group selections
935
Control groups set
61
Build and train orders
61
Abilities
46
Basic commands
41
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
6,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,784 2:28 3,568 4:57 5,351 7:25 7,135 9:54
Army2,740
Economy750
Production670
Technology465
Support1,690
Nightelf
7,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,784 2:28 3,568 4:57 5,351 7:25 7,135 9:54
Army1,660
Economy1,180
Production1,180
Technology650
Support2,465
9:54 / 9:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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