Replay
  • Night ElfSini
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • Human15sui
    1. Mountain King, level 5
    2. Archmage, level 4
vs
Game length
00:19:30
Patch
2.00
Downloads
36
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 18, 2026 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

233 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp31
  • Druid of the Claw9
  • Archer4
  • Dryad4
  • Mountain Giant3
  • Goblin Shredder1

Buildings

  • Moon Well10
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Strength of the Wild
  • Hardened Skin
  • Resistant Skin
  • Well Spring

Items

  • Moonstone3
  • Potion of Healing3
  • Staff of Preservation2
  • Orb of Venom2
  • Anti-magic Potion2
  • Boots of Speed1
  • Scroll of Healing1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 16 10 28 6 2 1
Used 446 215 208 222 178 103
Actions by type
Right clicks
1742
Selections
773
Control group selections
1372
Control groups set
63
Build and train orders
211
Abilities
108
Basic commands
176
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
2

15sui (达菲熊#2850)

345 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • ArchmageLevel 4
    1. Brilliance Aura level 2
    2. Blizzard level 2

Units

  • Peasant16
  • Rifleman13
  • Footman11
  • Spell Breaker7
  • Sorceress4
  • Priest3
  • Forest Troll Berserker1
  • Mortar Team1

Buildings

  • Farm10
  • Scout Tower9
  • Altar of Kings3
  • Guard Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Priest TrainingLevel 3
  • Long Rifles
  • Lumber Harvesting
  • SwordsLevel 2
  • Plating
  • Gunpowder
  • Sorceress Training

Items

  • Scroll of Healing4
  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Potion of Mana2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 94 37 12 4 1 3
Used 1141 731 162 310 306 185
Actions by type
Right clicks
1973
Selections
1100
Control group selections
2835
Control groups set
151
Build and train orders
144
Abilities
80
Basic commands
267
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

Nightelf
14,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,818 4:52 7,635 9:45 11,453 14:37 15,270 19:30
Army4,820
Economy2,540
Production970
Technology1,125
Support5,475
HumanData incomplete
15,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,818 4:52 7,635 9:45 11,453 14:37 15,270 19:30
Army7,105
Economy1,585
Production1,140
Technology745
Support4,695

Partial spend: actions with unknown prices are excluded.

19:30 / 19:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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