Replay
  • Night ElfZpanzzzzz
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
  • Night ElfDise
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Dark Ranger, level 3
vs
Game length
00:18:20
Patch
2.00
Downloads
26
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 18, 2026 by kover2177
Game breakdown

Zpanzzzzz (zpanz#2448)

285 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp19
  • Druid of the Talon10
  • Archer8
  • Ice Troll Berserker1
  • Faerie Dragon1

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Improved BowsLevel 2
  • Druid of the Talon TrainingLevel 2
  • Well Spring

Items

  • Potion of Healing5
  • Lesser Clarity Potion4
  • Orb of Venom4
  • Anti-magic Potion4
  • Staff of Preservation2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Moonstone1

Control groups

Group 123456
Set 23 4 11 4 10 1
Used 886 322 615 376 27 0
Actions by type
Right clicks
1181
Selections
889
Control group selections
2226
Control groups set
53
Build and train orders
150
Abilities
105
Basic commands
471
Item uses
23
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Dise (DiSe22#2860)

217 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Dark RangerLevel 3
    1. Black Arrow level 2
    2. Life Drain level 1

Units

  • Archer17
  • Wisp16
  • Druid of the Talon8
  • Ice Troll Berserker3

Buildings

  • Moon Well4
  • Ancient of Wonders3
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Talon TrainingLevel 2

Items

  • Scroll of Healing3
  • Anti-magic Potion3
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 59 15 4 3 1 1
Used 365 249 31 213 110 162
Actions by type
Right clicks
1556
Selections
769
Control group selections
1130
Control groups set
83
Build and train orders
119
Abilities
126
Basic commands
72
Item uses
23
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
11,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,840 4:35 5,680 9:10 8,520 13:45 11,360 18:20 U
Army2,790
Economy1,480
Production990
Technology775
Support5,325

Partial spend: actions with unknown prices are excluded.

Nightelf
10,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,840 4:35 5,680 9:10 8,520 13:45 11,360 18:20 U U U
Army4,025
Economy960
Production630
Technology700
Support3,735
18:20 / 18:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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