Replay
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 3
  • HumanKndnny
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:11:49
Patch
2.00
Downloads
30
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 17, 2026 by kover2177
Game breakdown

Jens (mayhem#12806)

340 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1

Units

  • Archer22
  • Wisp15
  • Goblin Shredder2
  • Dryad1

Buildings

  • Moon Well5
  • Ancient of War3
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Lore1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Strength of the MoonLevel 2
  • Improved Bows
  • Ultravision
  • Nature's Blessing
  • Druid of the Claw Training

Items

  • Scroll of Town Portal2
  • Moonstone2
  • Staff of Teleportation1
  • Scroll of Healing1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Potion of Healing1

Control groups

Group 12345
Set 155 1 230 39 17
Used 423 0 281 334 323
Group 67890
Set 17 15 18 15 2
Used 39 0 0 0 19
Actions by type
Right clicks
876
Selections
508
Control group selections
1419
Control groups set
509
Build and train orders
86
Abilities
54
Basic commands
176
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Kndnny (aony123#3977)

228 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Rifleman13
  • Peasant11
  • Priest6
  • Footman1

Buildings

  • Farm9
  • Blacksmith2
  • Keep2
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • Gunpowder
  • Priest TrainingLevel 3

Control groups

Group 12345
Set 25 8 2 8 1
Used 273 162 198 136 110
Actions by type
Right clicks
843
Selections
409
Control group selections
879
Control groups set
44
Build and train orders
82
Abilities
20
Basic commands
150
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
10,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,574 2:57 5,148 5:54 7,721 8:51 10,295 11:49
Army3,755
Economy1,240
Production965
Technology900
Support3,435
HumanData incomplete
7,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,574 2:57 5,148 5:54 7,721 8:51 10,295 11:49
Army3,610
Economy825
Production490
Technology855
Support1,360

Partial spend: actions with unknown prices are excluded.

11:49 / 11:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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