Replay
  • HumanInspired
    1. Archmage, level 5
    2. Naga Sea Witch, level 4
  • Night ElfZpanzzzzz
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
    3. Pit Lord, level 1
vs
Game length
00:17:22
Patch
2.00
Downloads
29
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 17, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

277 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Peasant24
  • Footman12
  • Rifleman7
  • Spell Breaker7
  • Priest3
  • Sorceress3
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Scout Tower10
  • Guard Tower3
  • Altar of Kings2
  • Town Hall2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Defend
  • GunpowderLevel 2
  • Priest Training
  • Long Rifles
  • SwordsLevel 2
  • PlatingLevel 2
  • Sorceress Training
  • Masonry

Items

  • Scroll of Healing3
  • Potion of Healing2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 57 22 10 3 4 11 1
Used 630 370 87 186 127 229 23
Actions by type
Right clicks
1243
Selections
966
Control group selections
1652
Control groups set
108
Build and train orders
227
Abilities
65
Basic commands
447
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Zpanzzzzz (RaynaCruz#1385)

257 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1
  • Pit LordLevel 1
    1. Howl of Terror level 1

Units

  • Wisp26
  • Dryad7
  • Druid of the Claw7
  • Archer4

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Wonders3
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Well Spring
  • Strength of the Wild
  • Nature's Blessing
  • Mark of the Claw

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Anti-magic Potion1

Control groups

Group 123456
Set 38 3 8 3 8 1
Used 813 322 523 314 25 2
Actions by type
Right clicks
1026
Selections
670
Control group selections
1999
Control groups set
61
Build and train orders
142
Abilities
97
Basic commands
406
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
15,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,870 4:20 7,740 8:41 11,610 13:01 15,480 17:22
Army5,670
Economy2,570
Production820
Technology895
Support5,525
Nightelf
11,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,870 4:20 7,740 8:41 11,610 13:01 15,480 17:22
Army3,320
Economy1,900
Production1,000
Technology1,280
Support4,410
17:22 / 17:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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