Replay
  • Night Elf15sui
    1. Demon Hunter, level 3
  • HumanDeathnote
    1. Dark Ranger, level 1
vs
Game length
00:05:07
Patch
2.00
Downloads
26
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 17, 2026 by kover2177
Game breakdown

15sui (达菲熊#2850)

386 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1

Units

  • Wisp16
  • Archer4
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well5
  • Altar of Elders3
  • Ancient of War2

Control groups

Group 123456
Set 2 5 1 1 1 4
Used 177 145 23 241 254 151
Actions by type
Right clicks
547
Selections
74
Control group selections
991
Control groups set
14
Build and train orders
42
Abilities
10
Basic commands
42
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Deathnote (Odinnsdagr#2292)

212 APM

Heroes

  • Dark RangerLevel 1
    1. Life Drain level 1

Units

  • Peasant16
  • Footman8
  • Forest Troll Shadow Priest2

Buildings

  • Scout Tower4
  • Farm3
  • Barracks2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1
  • Guard Tower1

Control groups

Group 13456
Set 12 4 20 10 4
Used 46 23 134 48 106
Actions by type
Right clicks
258
Selections
175
Control group selections
357
Control groups set
50
Build and train orders
40
Abilities
23
Basic commands
28
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
3,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 948 1:16 1,895 2:33 2,843 3:50 3,790 5:07
Army960
Economy960
Production840
Technology0
Support900
Human
3,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 948 1:16 1,895 2:33 2,843 3:50 3,790 5:07
Army1,470
Economy1,200
Production500
Technology140
Support480
5:07 / 5:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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