Replay
  • UndeadLucifer
    1. Death Knight, level 5
    2. Lich, level 3
  • Night Elf15sui
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Pandaren Brewmaster, level 4
vs
Game length
00:23:42
Patch
2.00
Downloads
37
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 17, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#34735)

325 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Gargoyle36
  • Ghoul17
  • Acolyte14
  • Frost Wyrm2

Buildings

  • Ziggurat11
  • Crypt5
  • Spirit Tower3
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis2
  • Halls of the Dead2
  • Graveyard2
  • Haunted Gold Mine1
  • Black Citadel1
  • Boneyard1

Upgrades

  • CannibalizeLevel 2
  • Creature AttackLevel 10
  • Ghoul Frenzy
  • Stone Form
  • Creature CarapaceLevel 3

Items

  • Sacrificial Skull3
  • Scroll of Healing3
  • Potion of Mana2
  • Rod of Necromancy1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Claws of Attack +61
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 238 53 8 6 4 2
Used 1297 710 19 580 412 227
Actions by type
Right clicks
2232
Selections
987
Control group selections
3245
Control groups set
311
Build and train orders
197
Abilities
44
Basic commands
293
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
7

15sui (达菲熊#2850)

328 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 2
    2. Breath of Fire level 2

Units

  • Wisp36
  • Hippogryph12
  • Archer5
  • Dryad4
  • Druid of the Claw2

Buildings

  • Moon Well10
  • Ancient Protector6
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Life2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Strength of the WildLevel 3
  • Well Spring
  • Reinforced HidesLevel 5
  • Mark of the ClawLevel 2
  • Nature's Blessing

Items

  • Orb of Venom2
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 35 29 16 4 1 4
Used 1601 1078 316 352 254 190
Actions by type
Right clicks
2086
Selections
744
Control group selections
3791
Control groups set
89
Build and train orders
153
Abilities
103
Basic commands
412
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

UndeadData incomplete
20,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,140 5:55 10,280 11:51 15,420 17:46 20,560 23:42
Army9,110
Economy1,725
Production1,510
Technology1,775
Support6,440

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,140 5:55 10,280 11:51 15,420 17:46 20,560 23:42
Army3,660
Economy2,840
Production1,120
Technology1,320
Support6,965

Partial spend: actions with unknown prices are excluded.

23:42 / 23:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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