Replay
  • HumanBlade
    1. Archmage, level 1
vs
Game length
00:05:22
Patch
1.30
Downloads
56
Last Refuge 1.3
Game
1v1 on patch 1.30 (build 6061)
File
.w3g
Uploaded
Aug 18, 2018 by x3-DemoN
Game breakdown

Blade (Player_)

273 APM

Heroes

  • ArchmageLevel 1

Units

  • Peasant8
  • Footman5

Buildings

  • Farm4
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1

Control groups

Group 1234560
Set 35 21 1 5 5 6 3
Used 120 31 15 149 131 131 0
Actions by type
Right clicks
599
Selections
123
Control group selections
577
Control groups set
76
Build and train orders
25
Abilities
1
Basic commands
27
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

OrcWorker (b2w.worker)

308 APM

Heroes

  • BlademasterLevel 2

Units

  • Peon7
  • Grunt3

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Tauren Totem1
  • Beastiary1

Items

  • Circlet of Nobility1

Control groups

Group 1234569
Set 5 5 5 6 4 18 5
Used 408 171 300 41 12 19 7
Actions by type
Right clicks
419
Selections
101
Control group selections
958
Control groups set
48
Build and train orders
24
Abilities
3
Basic commands
62
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
2,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 794 1:20 1,588 2:41 2,381 4:01 3,175 5:22
Army675
Economy600
Production640
Technology320
Support320
Orc
3,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 794 1:20 1,588 2:41 2,381 4:01 3,175 5:22
Army600
Economy525
Production790
Technology315
Support945
5:22 / 5:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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