Replay
  • HumanStarbuck
    1. Archmage, level 4
    2. Blood Mage, level 4
  • Night ElfLeMei
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:16:41
Patch
2.00
Downloads
41
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 11, 2026 by kover2177
Game breakdown

Starbuck (StarBuck#2732)

246 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Banish level 2

Units

  • Peasant29
  • Footman20
  • Rifleman6
  • Sorceress5
  • Priest4
  • Spell Breaker4

Buildings

  • Farm13
  • Scout Tower4
  • Arcane Tower4
  • Altar of Kings2
  • Barracks2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Guard Tower1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Priest Training
  • Sorceress Training
  • PlatingLevel 2
  • Swords

Items

  • Scroll of Healing10
  • Boots of Speed6
  • Potion of Healing5
  • Tome of Retraining2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 49 6 1 22 3
Used 697 131 504 379 1
Actions by type
Right clicks
1012
Selections
640
Control group selections
1712
Control groups set
81
Build and train orders
235
Abilities
57
Basic commands
233
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
1

LeMei (LeMei#2161)

212 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp17
  • Druid of the Claw7
  • Dryad6
  • Archer5
  • Mountain Giant3
  • Goblin Shredder2

Buildings

  • Moon Well6
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Hardened Skin
  • Mark of the Claw
  • Strength of the Wild

Items

  • Orb of Venom2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 39 20 6 2 3 2
Used 469 264 122 246 155 108
Actions by type
Right clicks
1022
Selections
469
Control group selections
1364
Control groups set
72
Build and train orders
123
Abilities
57
Basic commands
339
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
19,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,763 4:10 9,525 8:20 14,288 12:30 19,050 16:41
Army6,105
Economy2,560
Production1,120
Technology1,065
Support8,200

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,763 4:10 9,525 8:20 14,288 12:30 19,050 16:41
Army5,105
Economy1,360
Production1,130
Technology900
Support2,980

Partial spend: actions with unknown prices are excluded.

16:41 / 16:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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