Replay
  • Night ElfSonik
    1. Keeper of the Grove, level 3
    2. Demon Hunter, level 1
  • HumanStarbuck
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:10:41
Patch
2.00
Downloads
52
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 11, 2026 by kover2177
Game breakdown

Sonik (IronSonik#2342)

207 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 2
    2. Entangling Roots level 1
  • Demon HunterLevel 1
    1. Mana Burn level 1

Units

  • Wisp16
  • Archer7
  • Dryad4
  • Druid of the Claw1

Buildings

  • Moon Well3
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw Training

Items

  • Lesser Clarity Potion6

Control groups

Group 123456
Set 1 11 8 3 1 1
Used 0 87 34 182 144 152
Actions by type
Right clicks
654
Selections
565
Control group selections
599
Control groups set
25
Build and train orders
58
Abilities
58
Basic commands
196
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Starbuck (StarBuck#2732)

238 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant20
  • Footman18
  • Rifleman2
  • Priest2

Buildings

  • Scout Tower13
  • Farm5
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Guard Tower1

Upgrades

  • Lumber HarvestingLevel 2
  • Long Rifles
  • Priest Training
  • Masonry
  • Gunpowder

Items

  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Dust of Appearance1

Control groups

Group 12345
Set 38 3 1 9 1
Used 313 105 330 212 12
Actions by type
Right clicks
657
Selections
393
Control group selections
972
Control groups set
52
Build and train orders
133
Abilities
23
Basic commands
221
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
6,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,345 2:40 4,690 5:20 7,035 8:00 9,380 10:41
Army1,745
Economy1,640
Production640
Technology700
Support1,360
Human
9,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,345 2:40 4,690 5:20 7,035 8:00 9,380 10:41
Army3,110
Economy1,885
Production980
Technology675
Support2,730
10:41 / 10:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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