Replay
  • OrcSheik
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
  • Night ElfSonik
    1. Keeper of the Grove, level 5
    2. Beastmaster, level 5
vs
Game length
00:18:44
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 11, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

272 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Wind Rider11
  • Peon9
  • Troll Headhunter/Berserker4
  • Grunt1
  • Goblin Shredder1

Buildings

  • Altar of Storms4
  • Orc Burrow4
  • Voodoo Lounge2
  • Beastiary2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Envenomed Spears

Items

  • Lesser Clarity Potion5
  • Healing Salve5
  • Scroll of Speed1
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 1234567
Set 95 16 1 10 2 7 1
Used 839 440 164 8 61 46 0
Actions by type
Right clicks
2064
Selections
987
Control group selections
1558
Control groups set
132
Build and train orders
120
Abilities
27
Basic commands
132
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Sonik (IronSonik#2342)

272 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • BeastmasterLevel 5
    1. Summon Bear level 2
    2. Summon Hawk level 3

Units

  • Wisp36
  • Archer17
  • Dryad11
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient Protector4
  • Tree of Life3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Abolish Magic
  • UltravisionLevel 2
  • Nature's Blessing

Items

  • Staff of Preservation1

Control groups

Group 123456
Set 1 39 14 3 2 1
Used 302 475 309 197 154 205
Actions by type
Right clicks
1378
Selections
1234
Control group selections
1642
Control groups set
60
Build and train orders
129
Abilities
154
Basic commands
408
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
9,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,778 4:41 5,555 9:22 8,333 14:03 11,110 18:44
Army4,030
Economy675
Production1,190
Technology815
Support2,300

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,778 4:41 5,555 9:22 8,333 14:03 11,110 18:44
Army4,180
Economy3,180
Production640
Technology950
Support2,160

Partial spend: actions with unknown prices are excluded.

18:44 / 18:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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