Replay
  • HumanBoX
    1. Archmage, level 4
    2. Mountain King, level 1
    3. Paladin, level 1
vs
Game length
00:10:27
Patch
2.00
Downloads
36
Rivertown
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 11, 2026 by BoX
Game breakdown

NorthDrakkar (NorthDrakkar#1745)

91 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2

Units

  • Crypt Fiend18
  • Ghoul13
  • Acolyte12
  • Obsidian Statue2

Buildings

  • Ziggurat4
  • Nerubian Tower2
  • Halls of the Dead2
  • Crypt1
  • Graveyard1
  • Altar of Darkness1
  • Tomb of Relics1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Black Citadel1

Upgrades

  • Burrow

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 12345
Set 1 2 1 5 17
Used 111 43 14 85 99
Actions by type
Right clicks
283
Selections
154
Control group selections
352
Control groups set
26
Build and train orders
87
Abilities
8
Basic commands
112
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
0

BoX (BoX#12802)

124 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant9
  • Footman5
  • Flying Machine2
  • Knight2

Buildings

  • Farm6
  • Blacksmith2
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Workshop1
  • Arcane Vault1
  • Town Hall1
  • Arcane Tower1

Upgrades

  • Defend
  • Animal War Training

Items

  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 1237890
Set 55 1 3 3 3 5 3
Used 246 3 19 8 41 53 20
Actions by type
Right clicks
626
Selections
216
Control group selections
390
Control groups set
73
Build and train orders
56
Abilities
10
Basic commands
39
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
9,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,465 2:49 4,930 5:38 7,395 8:28 9,860 11:17
Army5,830
Economy1,125
Production520
Technology1,240
Support1,145
Human
5,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,465 2:49 4,930 5:38 7,395 8:28 9,860 11:17
Army1,365
Economy1,060
Production480
Technology985
Support1,695
11:17 / 11:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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