Replay
  • Night ElfSini
    1. Demon Hunter, level 2
  • UndeadPink
    1. Death Knight, level 1
vs
Game length
00:04:28
Patch
2.00
Downloads
32
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 11, 2026 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

299 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp14
  • Archer3

Buildings

  • Moon Well5
  • Altar of Elders4
  • Ancient of War2
  • Tree of Life1
  • Tree of Ages1

Control groups

Group 123456
Set 1 2 5 2 1 1
Used 86 61 56 206 104 116
Actions by type
Right clicks
450
Selections
37
Control group selections
629
Control groups set
12
Build and train orders
27
Abilities
7
Basic commands
24
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Pink (guhi#11801)

306 APM

Heroes

  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul14
  • Acolyte12

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1

Control groups

Group 12345
Set 15 3 1 4 1
Used 31 26 208 112 171
Actions by type
Right clicks
407
Selections
163
Control group selections
548
Control groups set
24
Build and train orders
42
Abilities
11
Basic commands
22
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
3,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,060 1:07 2,120 2:14 3,180 3:21 4,240 4:28
Army390
Economy1,180
Production1,020
Technology320
Support900
Undead
4,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,060 1:07 2,120 2:14 3,180 3:21 4,240 4:28
Army1,680
Economy900
Production580
Technology100
Support980
4:28 / 4:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays