Replay
  • Night ElfSonik
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • UndeadPink
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 4
vs
Game length
00:20:06
Patch
2.00
Downloads
31
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 11, 2026 by x3-DemoN
Game breakdown

Sonik (IronSonik#2342)

252 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp15
  • Druid of the Claw12
  • Druid of the Talon10
  • Dryad6
  • Archer4
  • Ice Troll Berserker1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Druid of the Talon Training
  • UltravisionLevel 2
  • Strength of the Wild
  • Reinforced Hides
  • Nature's Blessing

Items

  • Orb of Venom2
  • Boots of Speed1
  • Moonstone1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 35 24 21 4 2 2 1
Used 376 345 226 228 168 163 0
Actions by type
Right clicks
1456
Selections
1266
Control group selections
1506
Control groups set
89
Build and train orders
135
Abilities
114
Basic commands
428
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Pink (guhi#11801)

317 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Acolyte21
  • Ghoul14
  • Crypt Fiend8
  • Obsidian Statue5
  • Abomination2

Buildings

  • Ziggurat8
  • Crypt3
  • Tomb of Relics2
  • Nerubian Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Web
  • Creature Attack
  • Burrow

Items

  • Scroll of Healing4
  • Rod of Necromancy2
  • Potion of Healing2
  • Potion of Mana2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 75 14 2 5 3
Used 887 629 549 213 237
Actions by type
Right clicks
2044
Selections
945
Control group selections
2515
Control groups set
99
Build and train orders
264
Abilities
91
Basic commands
332
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
12,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,373 5:01 6,745 10:03 10,118 15:04 13,490 20:06 U
Army6,045
Economy900
Production790
Technology1,230
Support3,180

Partial spend: actions with unknown prices are excluded.

Undead
13,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,373 5:01 6,745 10:03 10,118 15:04 13,490 20:06
Army4,880
Economy1,800
Production920
Technology1,240
Support4,650
20:06 / 20:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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