Replay
  • OrcEna1337
    1. Far Seer, level 5
    2. Tauren Chieftain, level 6
  • HumanNorthPool
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:20:33
Patch
2.00
Downloads
28
Tioga Pass
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 10, 2026 by BoX
Game breakdown

Ena1337 (ANALysis#21996)

218 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 6
    1. War Stomp level 3
    2. Endurance Aura level 2
    3. Reincarnation level 1

Units

  • Peon14
  • Troll Headhunter/Berserker9
  • Grunt5
  • Shaman4
  • Raider4
  • Wind Rider2
  • Kodo Beast1
  • Troll Witch Doctor1

Buildings

  • Orc Burrow8
  • Altar of Storms2
  • Great Hall2
  • Barracks1
  • Stronghold1
  • War Mill1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Berserker Strength
  • Reinforced Defenses
  • ArmorLevel 2
  • Pillage
  • Shaman Training
  • Melee WeaponsLevel 2
  • EnsnareLevel 2
  • Spiked BarricadesLevel 2
  • Troll Regeneration
  • Ranged WeaponsLevel 3
  • Witch Doctor TrainingLevel 2

Items

  • Healing Salve12
  • Lesser Clarity Potion8
  • Scroll of Speed5
  • Scroll of Healing2
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 57 13 12 8 8 1
Used 817 365 58 42 119 3
Actions by type
Right clicks
1606
Selections
707
Control group selections
1404
Control groups set
99
Build and train orders
170
Abilities
80
Basic commands
355
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
2

NorthPool (PeNguiN#14419)

154 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1

Units

  • Peasant20
  • Rifleman14
  • Footman5
  • Spell Breaker3
  • Sorceress2
  • Priest2

Buildings

  • Farm11
  • Arcane Tower3
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Blacksmith1
  • Keep1
  • Arcane Vault1

Upgrades

  • Defend
  • GunpowderLevel 2
  • Long Rifles
  • Priest Training
  • Sorceress Training
  • Magic Sentry
  • Armor

Items

  • Scroll of Regeneration4
  • Scroll of Healing4
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Tome of Retraining1

Control groups

Group 123456
Set 43 9 2 4 2 4
Used 326 87 5 86 128 111
Actions by type
Right clicks
1241
Selections
543
Control group selections
743
Control groups set
64
Build and train orders
180
Abilities
52
Basic commands
276
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

OrcData incomplete
13,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,420 5:08 6,840 10:16 10,260 15:24 13,680 20:33
Army4,385
Economy1,820
Production835
Technology665
Support5,975

Partial spend: actions with unknown prices are excluded.

Human
13,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,420 5:08 6,840 10:16 10,260 15:24 13,680 20:33
Army4,770
Economy1,885
Production640
Technology805
Support4,930
20:33 / 20:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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