Replay
  • HumanDeathnote
    1. Archmage, level 6
    2. Mountain King, level 6
  • HumanFortitude
    1. Archmage, level 7
    2. Pandaren Brewmaster, level 7
vs
Game length
00:39:28
Patch
2.00
Downloads
95
Last Refuge 1.5
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 10, 2026 by x3-DemoN
Game breakdown

Deathnote (Odinnsdagr#2292)

267 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 2
    3. Avatar level 1

Units

  • Peasant32
  • Footman11
  • Priest8
  • Spell Breaker8
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Mud Golem1
  • Ogre Mauler1
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower3
  • Blacksmith3
  • Arcane Sanctum3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2
  • Magic Sentry

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Healing1

Control groups

Group 123456
Set 180 18 45 31 15 7
Used 1862 58 1290 694 44 118
Actions by type
Right clicks
2852
Selections
1974
Control group selections
4066
Control groups set
296
Build and train orders
296
Abilities
199
Basic commands
574
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Fortitude (noname#114787)

207 APM

Heroes

  • ArchmageLevel 7
    1. Blizzard level 3
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Pandaren BrewmasterLevel 7
    1. Breath of Fire level 3
    2. Drunken Haze level 1
    3. Drunken Brawler level 2
    4. Storm Earth and Fire level 1

Units

  • Footman10
  • Priest10
  • Peasant9
  • Spell Breaker9
  • Forest Troll Shadow Priest5
  • Forest Troll Berserker1
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 1234
Set 137 109 36 13
Used 549 393 221 125
Actions by type
Right clicks
3085
Selections
2178
Control group selections
1288
Control groups set
295
Build and train orders
258
Abilities
288
Basic commands
526
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
14,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,604 9:52 7,208 19:44 10,811 29:36 14,415 39:28
Army5,850
Economy2,785
Production790
Technology580
Support4,410
Human
11,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,604 9:52 7,208 19:44 10,811 29:36 14,415 39:28
Army6,095
Economy675
Production820
Technology850
Support3,065
39:28 / 39:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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