Replay
  • HumanFortitude
    1. Mountain King, level 6
    2. Blood Mage, level 5
    3. Paladin, level 5
  • UndeadHazy
    1. Death Knight, level 6
    2. Lich, level 3
    3. Dark Ranger, level 3
    4. Custom, level 1
vs
Game length
00:27:40
Patch
2.00
Downloads
113
Hammerfall
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 10, 2026 by x3-DemoN
Game breakdown

Fortitude (noname#114787)

185 APM

Heroes

  • Mountain KingLevel 6
    1. Thunder Clap level 3
    2. Storm Bolt level 2
    3. Avatar level 1
  • Blood MageLevel 5
    1. Siphon Mana level 2
    2. Flame Strike level 3
  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 1
    3. Divine Shield level 1

Units

  • Peasant26
  • Footman10
  • Gryphon Rider8
  • Mortar Team4
  • Flying Machine2
  • Priest2
  • Goblin Shredder1
  • Knight1

Buildings

  • Farm11
  • Scout Tower3
  • Workshop3
  • Gryphon Aviary3
  • Arcane Vault2
  • Blacksmith2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Castle1
  • Guard Tower1

Upgrades

  • Barrage
  • SwordsLevel 2
  • Armor
  • Gunpowder
  • Fragmentation Shards
  • Animal War Training
  • Priest Training

Items

  • Lesser Clarity Potion9
  • Scroll of Regeneration6
  • Scroll of Healing4
  • Potion of Mana3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Sanctuary1
  • Tome of Retraining1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 62 78 37 24
Used 386 204 89 81
Actions by type
Right clicks
1990
Selections
1389
Control group selections
760
Control groups set
201
Build and train orders
217
Abilities
133
Basic commands
156
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Hazy (hazy123123#3311)

219 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Dark RangerLevel 3
    1. Silence level 1
    2. Life Drain level 2
  • CustomLevel 1
    1. AUa2 level 1

Units

  • Ghoul21
  • Necromancer17
  • Acolyte16
  • Meatwagon10
  • Obsidian Statue9
  • Gargoyle4
  • Goblin Zeppelin1

Buildings

  • Ziggurat7
  • Slaughterhouse2
  • Temple of the Damned2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Unholy Strength
  • Necromancer TrainingLevel 3
  • Exhume Corpses
  • Skeletal Mastery

Items

  • Rod of Necromancy4
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 123456
Set 31 13 35 3 2 1
Used 251 29 272 320 96 252
Actions by type
Right clicks
2062
Selections
1396
Control group selections
1220
Control groups set
85
Build and train orders
378
Abilities
183
Basic commands
467
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Human
16,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,526 6:55 9,053 13:50 13,579 20:45 18,105 27:40
Army5,400
Economy2,335
Production1,480
Technology1,005
Support6,485
UndeadData incomplete
18,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,526 6:55 9,053 13:50 13,579 20:45 18,105 27:40 A
Army10,025
Economy1,650
Production970
Technology1,115
Support4,345

Partial spend: actions with unknown prices are excluded.

27:40 / 27:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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