Replay
  • OrcOrcbrave
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
  • UndeadPink
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 2
vs
Game length
00:17:18
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 10, 2026 by kover2177
Game breakdown

Orcbrave (Orcbrave#3966)

333 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon15
  • Troll Headhunter/Berserker10
  • Kodo Beast6
  • Troll Headhunter/Berserker3
  • Wind Rider3
  • Grunt1

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Watch Tower2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Beastiary1
  • Fortress1

Upgrades

  • Troll Regeneration
  • Berserker Upgrade
  • Envenomed Spears
  • Reinforced Defenses
  • Armor

Items

  • Lesser Clarity Potion6
  • Healing Salve5
  • Scroll of Speed4
  • Potion of Lesser Invulnerability3
  • Potion of Mana2
  • Circlet of Nobility1
  • Orb of Lightning1
  • Tiny Great Hall1
  • Scroll of Healing1
  • Dust of Appearance1

Control groups

Group 123890
Set 179 38 2 3 1 1
Used 382 428 16 366 395 502
Actions by type
Right clicks
1343
Selections
985
Control group selections
2089
Control groups set
224
Build and train orders
189
Abilities
115
Basic commands
362
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Pink (guhi#11801)

278 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul15
  • Crypt Fiend11
  • Acolyte9
  • Obsidian Statue7

Buildings

  • Ziggurat7
  • Crypt2
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Web
  • Ghoul Frenzy
  • Creature Attack
  • Destroyer Form
  • Creature Carapace

Items

  • Dust of Appearance3
  • Rod of Necromancy3
  • Scroll of Town Portal2
  • Potion of Healing2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 74 27 3 7 7
Used 550 264 427 175 161
Actions by type
Right clicks
1425
Selections
868
Control group selections
1577
Control groups set
118
Build and train orders
174
Abilities
58
Basic commands
216
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

OrcData incomplete
11,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,345 4:19 6,690 8:39 10,035 12:58 13,380 17:18
Army4,280
Economy1,125
Production505
Technology990
Support4,680

Partial spend: actions with unknown prices are excluded.

Undead
13,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,345 4:19 6,690 8:39 10,035 12:58 13,380 17:18
Army5,565
Economy1,350
Production900
Technology1,020
Support4,545
17:18 / 17:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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