Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
  • Night ElfSnolecram
    1. Goblin Tinker, level 3
vs
Game length
00:08:36
Patch
2.00
Downloads
29
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 10, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

209 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant8
  • Footman6
  • Priest5
  • Rifleman4
  • Sorceress2

Buildings

  • Farm8
  • Arcane Tower5
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 79 6 30 5 2 1
Used 142 42 141 79 226 19
Actions by type
Right clicks
469
Selections
296
Control group selections
649
Control groups set
123
Build and train orders
79
Abilities
8
Basic commands
119
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Snolecram (Snolecram#1681)

134 APM

Heroes

  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Wisp13
  • Huntress8
  • Archer4

Buildings

  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Strength of the Moon

Control groups

Group 1234
Set 13 1 3 2
Used 116 0 131 117
Actions by type
Right clicks
382
Selections
212
Control group selections
364
Control groups set
19
Build and train orders
34
Abilities
33
Basic commands
77
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
5,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,398 2:09 2,795 4:18 4,193 6:27 5,590 8:36
Army2,615
Economy600
Production490
Technology745
Support1,140
Nightelf
4,805

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,398 2:09 2,795 4:18 4,193 6:27 5,590 8:36
Army2,080
Economy780
Production480
Technology320
Support1,145
8:36 / 8:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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