Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • HumanJperezimba
    1. Archmage, level 4
    2. Mountain King, level 6
vs
Game length
00:17:20
Patch
2.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 10, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

218 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Divine Shield level 1
    2. Holy Light level 2

Units

  • Footman14
  • Peasant8
  • Priest8
  • Knight8

Buildings

  • Farm12
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • PlatingLevel 2

Items

  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 125 41 36 8 2 1
Used 433 222 157 137 261 48
Actions by type
Right clicks
1020
Selections
646
Control group selections
1258
Control groups set
213
Build and train orders
208
Abilities
64
Basic commands
314
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Jperezimba (JperezImba#1234)

248 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1
  • Mountain KingLevel 6
    1. Thunder Clap level 3
    2. Storm Bolt level 3

Units

  • Peasant15
  • Spell Breaker9
  • Footman8
  • Sorceress7
  • Priest5
  • Goblin Zeppelin2

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Guard Tower2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training
  • Sorceress TrainingLevel 2

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Scroll of Healing2
  • Potion of Mana2
  • Boots of Speed1
  • Tome of Retraining1

Control groups

Group 123456
Set 156 334 61 9 2 2
Used 364 388 46 234 190 83
Actions by type
Right clicks
1568
Selections
534
Control group selections
1305
Control groups set
564
Build and train orders
177
Abilities
56
Basic commands
17
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
9,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,924 4:20 5,848 8:40 8,771 13:00 11,695 17:20
Army4,930
Economy600
Production490
Technology835
Support3,035
Human
11,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,924 4:20 5,848 8:40 8,771 13:00 11,695 17:20
Army5,255
Economy1,510
Production820
Technology670
Support3,440
17:20 / 17:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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