Replay
  • HumanInspired
    1. Archmage, level 4
    2. Mountain King, level 4
  • OrcRaZZoRMaN
    1. Far Seer, level 4
    2. Tauren Chieftain, level 3
vs
Game length
00:12:07
Patch
2.00
Downloads
19
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 10, 2026 by kover2177
Game breakdown

Inspired (Inspired#21581)

273 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Peasant11
  • Footman6
  • Forest Troll Berserker5
  • Forest Troll Shadow Priest4
  • Spell Breaker4
  • Priest3
  • Sorceress2

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234567
Set 41 14 3 3 1 3 1
Used 338 242 27 161 195 258 2
Actions by type
Right clicks
822
Selections
582
Control group selections
1223
Control groups set
66
Build and train orders
130
Abilities
68
Basic commands
344
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

RaZZoRMaN (RaZZoRMaN#2591)

230 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon11
  • Grunt5
  • Raider2
  • Spirit Walker2
  • Kodo Beast2

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • Beastiary1
  • War Mill1

Upgrades

  • Berserker StrengthLevel 2
  • Ensnare
  • Spirit Walker Training

Items

  • Healing Salve7
  • Lesser Clarity Potion5
  • Scroll of Speed3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Scroll of Protection1

Control groups

Group 12345
Set 44 10 37 3 19
Used 302 444 100 115 175
Actions by type
Right clicks
905
Selections
335
Control group selections
1136
Control groups set
113
Build and train orders
107
Abilities
47
Basic commands
82
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
8,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,220 3:01 4,440 6:03 6,660 9:05 8,880 12:07
Army4,390
Economy1,210
Production970
Technology530
Support1,780
OrcData incomplete
7,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,220 3:01 4,440 6:03 6,660 9:05 8,880 12:07
Army2,260
Economy825
Production640
Technology415
Support3,545

Partial spend: actions with unknown prices are excluded.

12:07 / 12:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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