Replay
  • HumanSolitude
    1. Paladin, level 6
    2. Archmage, level 2
  • UndeadKndnny
    1. Crypt Lord, level 5
    2. Death Knight, level 3
vs
Game length
00:17:47
Patch
2.00
Downloads
39
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.nwg
Uploaded
Jan 9, 2026 by Stowka
Game breakdown

Solitude (Solitude#4950)

169 APM

Heroes

  • PaladinLevel 6
    1. Holy Light level 3
    2. Divine Shield level 2
    3. Resurrection level 1
  • ArchmageLevel 2
    1. Brilliance Aura level 1
    2. Blizzard level 1

Units

  • Peasant26
  • Footman11
  • Priest6
  • Gryphon Rider5
  • Knight1

Buildings

  • Farm13
  • Scout Tower8
  • Arcane Tower2
  • Guard Tower2
  • Gryphon Aviary2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Blacksmith1
  • Keep1
  • Lumber Mill1
  • Castle1

Upgrades

  • SwordsLevel 2
  • Lumber Harvesting
  • Backpack
  • Armor
  • Priest TrainingLevel 3

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Potion of Mana2
  • Potion of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Slow1

Control groups

Group 123456
Set 26 4 6 3 1 1
Used 233 87 26 143 190 59
Actions by type
Right clicks
1153
Selections
574
Control group selections
738
Control groups set
41
Build and train orders
159
Abilities
61
Basic commands
177
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Kndnny (kndnny#5997)

172 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 1
    2. Unholy Aura level 2

Units

  • Ghoul13
  • Acolyte12
  • Necromancer9
  • Meatwagon5
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Goblin Zeppelin1
  • Obsidian Statue1
  • Gargoyle1

Buildings

  • Ziggurat11
  • Graveyard3
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis2
  • Slaughterhouse2
  • Temple of the Damned2
  • Crypt1
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 2
  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Exhume Corpses
  • Unholy Armor

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 38 12 6 1 1
Used 249 37 114 56 84
Actions by type
Right clicks
1336
Selections
670
Control group selections
540
Control groups set
58
Build and train orders
145
Abilities
37
Basic commands
195
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
12,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,260 4:26 6,520 8:53 9,780 13:20 13,040 17:47
Army3,940
Economy2,335
Production920
Technology970
Support4,450

Partial spend: actions with unknown prices are excluded.

Undead
13,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,260 4:26 6,520 8:53 9,780 13:20 13,040 17:47
Army5,070
Economy1,575
Production970
Technology1,070
Support4,355
17:47 / 17:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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