Replay
  • UndeadRezun
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 2
  • HumanDo0mtrain
    1. Archmage, level 5
    2. Mountain King, level 2
    3. Paladin, level 2
vs
Game length
00:16:58
Patch
2.00
Downloads
30
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 7, 2026 by Stowka
Game breakdown

Rezun (Rezun#2876)

120 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Acolyte18
  • Ghoul13
  • Obsidian Statue7
  • Crypt Fiend5
  • Banshee1

Buildings

  • Ziggurat6
  • Crypt3
  • Tomb of Relics3
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Graveyard1
  • Necropolis1
  • Halls of the Dead1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Burrow
  • Ghoul Frenzy
  • Web
  • Banshee Training
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12350
Set 10 10 5 6 1
Used 16 47 10 24 2
Actions by type
Right clicks
1032
Selections
614
Control group selections
99
Control groups set
32
Build and train orders
131
Abilities
35
Basic commands
27
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Do0mtrain (Apm50#1700)

229 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 2
    1. Holy Light level 2

Units

  • Footman21
  • Peasant17
  • Flying Machine8
  • Gryphon Rider5
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Knight1

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower4
  • Gryphon Aviary3
  • Barracks2
  • Workshop2
  • Altar of Kings1
  • Arcane Vault1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Guard Tower1

Upgrades

  • Defend
  • Plating
  • Lumber HarvestingLevel 2
  • Swords
  • Masonry
  • Armor
  • Storm Hammers
  • Animal War Training
  • Flak Cannons

Items

  • Boots of Speed2
  • Scroll of Regeneration2
  • Orb of Slow2
  • Staff of Sanctuary2
  • Potion of Mana2
  • Potion of Healing2
  • Ring of Protection +31
  • Gloves of Haste1
  • Potion of Greater Healing1

Control groups

Group 13456
Set 42 2 3 2 2
Used 296 4 498 323 186
Actions by type
Right clicks
1157
Selections
721
Control group selections
1307
Control groups set
51
Build and train orders
163
Abilities
32
Basic commands
374
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
11,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,828 4:14 7,655 8:29 11,483 12:43 15,310 16:58
Army4,190
Economy1,800
Production1,215
Technology1,485
Support2,805
Human
15,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,828 4:14 7,655 8:29 11,483 12:43 15,310 16:58
Army5,895
Economy1,660
Production1,200
Technology1,490
Support5,065
16:58 / 16:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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