Replay
  • HumanLeon
    1. Paladin, level 4
    2. Blood Mage, level 2
  • HumanEna1337
    1. Paladin, level 3
    2. Firelord, level 1
vs
Game length
00:10:07
Patch
2.00
Downloads
30
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 6, 2026 by kover2177
Game breakdown

Leon (LeonXIV#21701)

414 APM

Heroes

  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Rifleman13
  • Peasant11

Buildings

  • Farm7
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1

Upgrades

  • GunpowderLevel 2
  • ArmorLevel 4
  • Long Rifles

Control groups

Group 12345
Set 91 1 128 16 38
Used 725 7 394 141 665
Actions by type
Right clicks
1170
Selections
397
Control group selections
1932
Control groups set
274
Build and train orders
66
Abilities
36
Basic commands
177
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
2

Ena1337 (ANALysis#21996)

176 APM

Heroes

  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1
  • FirelordLevel 1
    1. Soul Burn level 1

Units

  • Peasant14
  • Rifleman8

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Castle1

Upgrades

  • GunpowderLevel 2
  • Armor
  • Long Rifles

Items

  • Potion of Lesser Invulnerability1

Control groups

Group 13456
Set 25 6 5 4 3
Used 306 19 12 98 3
Actions by type
Right clicks
628
Selections
324
Control group selections
438
Control groups set
43
Build and train orders
61
Abilities
22
Basic commands
180
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
5,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,413 2:31 2,825 5:03 4,238 7:35 5,650 10:07
Army2,665
Economy825
Production340
Technology395
Support1,425

Partial spend: actions with unknown prices are excluded.

Human
5,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,413 2:31 2,825 5:03 4,238 7:35 5,650 10:07
Army1,640
Economy1,050
Production340
Technology785
Support1,335
10:07 / 10:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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