Replay
  • HumanChaemiko
    1. Archmage, level 5
  • HumanLemes
    1. Paladin, level 3
vs
Game length
00:06:00
Patch
2.00
Downloads
23
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 4, 2026 by kover2177
Game breakdown

Chaemiko (ZizonHuman#3182)

261 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2

Units

  • Footman12
  • Peasant9

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Defend

Control groups

Group 12345
Set 18 120 24 60 56
Used 45 158 39 58 51
Actions by type
Right clicks
379
Selections
283
Control group selections
351
Control groups set
278
Build and train orders
114
Abilities
0
Basic commands
110
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Lemes (Lemes#2430)

190 APM

Heroes

  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant10
  • Rifleman8
  • Footman1

Buildings

  • Keep7
  • Farm4
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Control groups

Group 1245678
Set 6 1 1 1 1 1 3
Used 27 2 12 109 101 103 3
Actions by type
Right clicks
418
Selections
183
Control group selections
357
Control groups set
14
Build and train orders
70
Abilities
10
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
3,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,416 1:30 2,833 3:00 4,249 4:30 5,665 6:00
Army1,620
Economy675
Production490
Technology470
Support450
Human
5,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,416 1:30 2,833 3:00 4,249 4:30 5,665 6:00
Army1,775
Economy750
Production340
Technology2,310
Support490
6:00 / 6:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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