Replay
  • OrcMoghul
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
    3. Shadow Hunter, level 3
  • UndeadStarscream
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 2
vs
Game length
00:23:15
Patch
2.00
Downloads
31
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 27, 2025 by Stowka
Game breakdown

Moghul (Moghul#11629)

86 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2
  • Shadow HunterLevel 3
    1. Healing Wave level 2
    2. Hex level 1

Units

  • Peon11
  • Grunt5
  • Spirit Walker4
  • Raider4
  • Tauren3
  • Kodo Beast2
  • Troll Batrider2
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow6
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Beastiary1
  • Fortress1
  • Great Hall1

Upgrades

  • ArmorLevel 2
  • Melee Weapons
  • Spiked Barricades
  • Spirit Walker TrainingLevel 2
  • Berserker Strength
  • EnsnareLevel 2
  • Pulverize

Items

  • Healing Salve6
  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Scroll of Speed1
  • Circlet of Nobility1

Control groups

Group 12456
Set 20 1 1 1 2
Used 67 0 52 57 56
Actions by type
Right clicks
1121
Selections
357
Control group selections
232
Control groups set
25
Build and train orders
119
Abilities
52
Basic commands
49
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Starscream (StarScream#11331)

63 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 2

Units

  • Crypt Fiend14
  • Acolyte12
  • Ghoul12
  • Obsidian Statue6
  • Frost Wyrm5
  • Abomination1

Buildings

  • Ziggurat9
  • Nerubian Tower3
  • Crypt2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Haunted Gold Mine1
  • Slaughterhouse1
  • Black Citadel1
  • Necropolis1
  • Boneyard1

Upgrades

  • Burrow
  • Web
  • Destroyer Form
  • Freezing Breath
  • Creature Attack
  • Disease Cloud
  • Creature Carapace

Items

  • Potion of Mana5
  • Scroll of Healing2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 4 2 3 1 1
Used 17 13 67 45 12
Actions by type
Right clicks
612
Selections
426
Control group selections
154
Control groups set
11
Build and train orders
116
Abilities
36
Basic commands
47
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
11,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,973 5:48 7,945 11:37 11,918 17:26 15,890 23:15
Army4,305
Economy1,210
Production640
Technology840
Support4,165

Partial spend: actions with unknown prices are excluded.

Undead
15,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,973 5:48 7,945 11:37 11,918 17:26 15,890 23:15
Army7,815
Economy1,350
Production870
Technology1,735
Support4,120
23:15 / 23:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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