Replay
  • UndeadPcg 123
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 2
  • OrcWar3Orcer0
    1. Far Seer, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 2
vs
Game length
00:14:32
Patch
2.00
Downloads
28
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 27, 2025 by kover2177
Game breakdown

Pcg 123 (Sunlight#31816)

245 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul14
  • Acolyte7
  • Obsidian Statue5
  • Abomination4
  • Forest Troll Berserker1

Buildings

  • Ziggurat7
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Nerubian Tower1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 2
  • Unholy Armor
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy4
  • Gloves of Haste2
  • Claws of Attack +62
  • Scroll of Healing2
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123457
Set 32 19 1 5 4 4
Used 401 225 7 168 309 97
Actions by type
Right clicks
1362
Selections
632
Control group selections
1207
Control groups set
65
Build and train orders
110
Abilities
47
Basic commands
29
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
0

War3Orcer0 (IamNoob#21294)

303 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 2
    1. Endurance Aura level 1
    2. War Stomp level 1

Units

  • Troll Headhunter/Berserker13
  • Peon12
  • Troll Headhunter/Berserker11
  • Kodo Beast2
  • Grunt1

Buildings

  • Orc Burrow6
  • Altar of Storms2
  • Barracks2
  • Voodoo Lounge2
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1

Upgrades

  • Ranged Weapons
  • Berserker UpgradeLevel 2
  • Armor

Items

  • Lesser Clarity Potion5
  • Healing Salve3
  • Scroll of Speed2
  • Potion of Lesser Invulnerability2
  • Tiny Great Hall1
  • Potion of Mana1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1236780
Set 119 27 3 4 2 10 1
Used 372 162 4 468 10 264 460
Actions by type
Right clicks
1089
Selections
872
Control group selections
1740
Control groups set
166
Build and train orders
111
Abilities
32
Basic commands
270
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Timeline

Undead
11,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,808 3:38 5,615 7:16 8,423 10:54 11,230 14:32
Army3,885
Economy975
Production660
Technology1,165
Support4,545
OrcData incomplete
10,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,808 3:38 5,615 7:16 8,423 10:54 11,230 14:32
Army3,950
Economy900
Production865
Technology715
Support4,090

Partial spend: actions with unknown prices are excluded.

14:32 / 14:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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