Replay
  • OrcOrcbrave
    1. Blademaster, level 5
    2. Shadow Hunter, level 6
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 6
vs
Game length
00:18:59
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 27, 2025 by kover2177
Game breakdown

Orcbrave (Orcbrave#3966)

333 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 2
    3. Mirror Image level 1
  • Shadow HunterLevel 6
    1. Healing Wave level 3
    2. Serpent Ward level 3

Units

  • Peon12
  • Kodo Beast10
  • Shaman9
  • Grunt6
  • Raider6
  • Troll Headhunter/Berserker1
  • Troll Witch Doctor1

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Beastiary1
  • Spirit Lodge1
  • Watch Tower1
  • Great Hall1
  • Fortress1

Upgrades

  • Ensnare
  • Reinforced Defenses
  • Shaman TrainingLevel 3
  • Pillage
  • Armor
  • Berserker Strength

Items

  • Healing Salve11
  • Lesser Clarity Potion9
  • Scroll of Speed6
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Staff of Teleportation2
  • Circlet of Nobility1
  • Ring of Superiority1
  • Claws of Attack +61
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 123890
Set 157 56 2 3 1 1
Used 500 588 20 404 421 557
Actions by type
Right clicks
1421
Selections
1325
Control group selections
2490
Control groups set
220
Build and train orders
206
Abilities
230
Basic commands
351
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Jens (mayhem#12806)

321 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Pandaren BrewmasterLevel 6
    1. Drunken Haze level 2
    2. Breath of Fire level 3
    3. Storm Earth and Fire level 1

Units

  • Wisp32
  • Druid of the Claw10
  • Archer8
  • Dryad6

Buildings

  • Moon Well11
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the ClawLevel 2
  • Well Spring

Items

  • Lesser Clarity Potion6
  • Moonstone4
  • Potion of Healing2
  • Potion of Mana2
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Venom1
  • Scroll of Healing1

Control groups

Group 12345
Set 221 3 344 16 15
Used 781 0 646 210 115
Group 67890
Set 5 4 4 4 1
Used 90 0 0 0 12
Actions by type
Right clicks
1760
Selections
1125
Control group selections
1854
Control groups set
617
Build and train orders
196
Abilities
164
Basic commands
287
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
15,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,815 4:44 7,630 9:29 11,445 14:14 15,260 18:59
Army6,280
Economy1,285
Production655
Technology890
Support6,150

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,815 4:44 7,630 9:29 11,445 14:14 15,260 18:59
Army4,460
Economy2,260
Production820
Technology1,170
Support6,165

Partial spend: actions with unknown prices are excluded.

18:59 / 18:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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