Replay
  • Night ElfSonik
    1. Warden, level 6
    2. Pandaren Brewmaster, level 3
  • HumanMisterWinner
    1. Archmage, level 4
    2. Goblin Alchemist, level 3
vs
Game length
00:14:43
Patch
2.00
Downloads
25
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 27, 2025 by kover2177
Game breakdown

Sonik (IronSonik#2342)

233 APM

Heroes

  • WardenLevel 6
    1. Fan of Knives level 3
    2. Blink level 2
    3. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 3
    1. Drunken Haze level 1
    2. Breath of Fire level 2

Units

  • Wisp13
  • Druid of the Claw7
  • Archer6
  • Dryad2

Buildings

  • Moon Well7
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Ultravision
  • Marksmanship
  • Mark of the Claw
  • Well Spring

Items

  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Anti-magic Potion1

Control groups

Group 123456
Set 64 21 5 3 1 1
Used 413 399 99 188 101 162
Actions by type
Right clicks
1038
Selections
446
Control group selections
1362
Control groups set
95
Build and train orders
118
Abilities
68
Basic commands
255
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

MisterWinner (MisterWinner#21670)

219 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Goblin AlchemistLevel 3
    1. Healing Spray level 2
    2. Chemical Rage level 1

Units

  • Peasant15
  • Rifleman10
  • Sorceress8
  • Footman6
  • Priest5
  • Goblin Shredder1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Armor

Items

  • Scroll of Healing2

Control groups

Group 123456
Set 92 13 43 13 2 1
Used 325 131 173 114 293 47
Actions by type
Right clicks
941
Selections
522
Control group selections
1083
Control groups set
164
Build and train orders
127
Abilities
31
Basic commands
310
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
7,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,254 3:40 4,508 7:21 6,761 11:02 9,015 14:43 S S
Army2,855
Economy780
Production640
Technology1,000
Support2,370
Human
9,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,254 3:40 4,508 7:21 6,761 11:02 9,015 14:43
Army5,150
Economy1,125
Production490
Technology465
Support1,785
14:43 / 14:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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