Replay
  • UndeadXHyui
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 3
  • UndeadStarscream
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 3
vs
Game length
00:20:03
Patch
2.00
Downloads
37
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 25, 2025 by Stowka
Game breakdown

XHyui (xHyui#1262)

134 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Acolyte11
  • Ghoul9
  • Crypt Fiend9
  • Obsidian Statue5
  • Frost Wyrm2
  • Banshee2

Buildings

  • Ziggurat9
  • Tomb of Relics3
  • Spirit Tower3
  • Crypt2
  • Altar of Darkness2
  • Halls of the Dead2
  • Haunted Gold Mine1
  • Graveyard1
  • Nerubian Tower1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 3
  • BurrowLevel 2
  • Creature CarapaceLevel 2
  • Web
  • Destroyer Form
  • Ghoul Frenzy
  • Banshee TrainingLevel 2
  • Freezing Breath

Items

  • Rod of Necromancy2
  • Wand of Negation2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 1234890
Set 26 10 10 7 5 3 1
Used 80 20 43 48 145 82 95
Actions by type
Right clicks
1016
Selections
609
Control group selections
513
Control groups set
62
Build and train orders
167
Abilities
58
Basic commands
186
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Starscream (StarScream#11331)

86 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul11
  • Crypt Fiend11
  • Acolyte9
  • Obsidian Statue3
  • Gargoyle3
  • Goblin Shredder1
  • Frost Wyrm1

Buildings

  • Ziggurat6
  • Crypt4
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Nerubian Tower2
  • Spirit Tower2
  • Tomb of Relics1
  • Graveyard1
  • Necropolis1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Web
  • Creature Attack

Items

  • Potion of Lesser Invulnerability2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 1 3 3 1 1
Used 0 2 228 203 39
Actions by type
Right clicks
617
Selections
402
Control group selections
472
Control groups set
9
Build and train orders
84
Abilities
24
Basic commands
56
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

UndeadData incomplete
14,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,564 5:00 7,128 10:01 10,691 15:02 14,255 20:03
Army5,095
Economy1,275
Production1,205
Technology2,000
Support4,680

Partial spend: actions with unknown prices are excluded.

Undead
12,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,564 5:00 7,128 10:01 10,691 15:02 14,255 20:03
Army5,570
Economy1,575
Production1,450
Technology1,235
Support2,595
20:03 / 20:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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