Replay
  • UndeadPcg 123
    1. Death Knight, level 3
    2. Dark Ranger, level 3
    3. Lich, level 2
  • OrcWar3Orcer0
    1. Far Seer, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 2
vs
Game length
00:11:33
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 23, 2025 by kover2177
Game breakdown

Pcg 123 (Sunlight#31816)

259 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 3
    1. Black Arrow level 2
    2. Silence level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul14
  • Acolyte4
  • Obsidian Statue2

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer FormLevel 2
  • Ghoul Frenzy

Items

  • Rod of Necromancy2
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Claws of Attack +61

Control groups

Group 12457
Set 39 10 5 4 4
Used 293 207 140 259 95
Actions by type
Right clicks
1207
Selections
517
Control group selections
994
Control groups set
62
Build and train orders
75
Abilities
17
Basic commands
39
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
0

War3Orcer0 (IamNoob#21294)

310 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2
  • Tauren ChieftainLevel 2
    1. Endurance Aura level 1
    2. War Stomp level 1

Units

  • Troll Headhunter/Berserker12
  • Peon9
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow5
  • Altar of Storms4
  • Barracks2
  • Stronghold1
  • War Mill1
  • Fortress1
  • Voodoo Lounge1

Upgrades

  • Ranged WeaponsLevel 3
  • Berserker Upgrade
  • Reinforced Defenses

Items

  • Lesser Clarity Potion2
  • Orb of Lightning1
  • Scroll of Speed1
  • Healing Salve1

Control groups

Group 123680
Set 62 13 7 4 7 1
Used 263 185 21 202 430 482
Actions by type
Right clicks
774
Selections
638
Control group selections
1583
Control groups set
94
Build and train orders
84
Abilities
23
Basic commands
312
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

UndeadData incomplete
6,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,591 2:53 3,183 5:46 4,774 8:39 6,365 11:33
Army2,080
Economy300
Production720
Technology920
Support2,345

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
6,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,591 2:53 3,183 5:46 4,774 8:39 6,365 11:33
Army1,755
Economy675
Production1,080
Technology790
Support1,895

Partial spend: actions with unknown prices are excluded.

11:33 / 11:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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