Replay
  • Night ElfRivendell
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 2
  • HumanKndnny
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:14:01
Patch
2.00
Downloads
31
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 23, 2025 by kover2177
Game breakdown

Rivendell (Rivendell#21826)

287 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 3
    2. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp13
  • Druid of the Claw8
  • Archer5
  • Dryad4

Buildings

  • Moon Well5
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Abolish MagicLevel 2

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Preservation1
  • Moonstone1
  • Anti-magic Potion1

Control groups

Group 1234567
Set 42 16 5 1 9 3 2
Used 638 592 17 66 321 181 113
Actions by type
Right clicks
1266
Selections
544
Control group selections
1928
Control groups set
78
Build and train orders
89
Abilities
76
Basic commands
203
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Kndnny (aony123#3977)

229 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman12
  • Peasant10
  • Priest7
  • Sorceress6
  • Footman1

Buildings

  • Farm8
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Armor

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 37 10 2 4 1
Used 501 265 179 141 115
Actions by type
Right clicks
1278
Selections
483
Control group selections
1201
Control groups set
54
Build and train orders
104
Abilities
30
Basic commands
186
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
8,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,145 3:39 4,290 7:18 6,435 10:57 8,580 14:37
Army3,270
Economy780
Production640
Technology700
Support3,190

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
8,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,145 3:39 4,290 7:18 6,435 10:57 8,580 14:37
Army4,470
Economy750
Production490
Technology715
Support1,805

Partial spend: actions with unknown prices are excluded.

14:37 / 14:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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