Replay
  • Night ElfSini
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
    3. Keeper of the Grove, level 3
  • UndeadPink
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 3
vs
Game length
00:19:31
Patch
2.00
Downloads
41
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 21, 2025 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

241 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 2
    2. Force of Nature level 1

Units

  • Wisp40
  • Druid of the Claw8
  • Dryad5
  • Archer4
  • Druid of the Talon3

Buildings

  • Moon Well8
  • Altar of Elders4
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient Protector1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Ultravision
  • Strength of the WildLevel 2
  • Abolish Magic
  • Druid of the Talon Training

Items

  • Lesser Clarity Potion4
  • Potion of Healing4
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Staff of Preservation1
  • Dust of Appearance1

Control groups

Group 123456
Set 35 19 10 4 3 1
Used 471 277 131 296 218 144
Actions by type
Right clicks
1755
Selections
770
Control group selections
1537
Control groups set
72
Build and train orders
194
Abilities
88
Basic commands
176
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Pink (guhi#11801)

310 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Ghoul24
  • Crypt Fiend18
  • Acolyte8
  • Obsidian Statue8
  • Abomination3

Buildings

  • Ziggurat8
  • Crypt5
  • Altar of Darkness2
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Burrow
  • Creature AttackLevel 2
  • Destroyer Form
  • Disease Cloud
  • Web

Items

  • Sacrificial Skull2
  • Rod of Necromancy2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Potion of Mana1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 12345
Set 133 17 4 5 7
Used 802 421 650 170 247
Actions by type
Right clicks
1834
Selections
1036
Control group selections
2290
Control groups set
166
Build and train orders
207
Abilities
84
Basic commands
319
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
14,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,150 4:52 8,300 9:45 12,450 14:38 16,600 19:31
Army3,690
Economy2,740
Production1,330
Technology1,070
Support5,355
Undead
16,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,150 4:52 8,300 9:45 12,450 14:38 16,600 19:31
Army9,070
Economy1,050
Production1,640
Technology1,095
Support3,745
19:31 / 19:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays