Replay
  • OrcOrcbrave
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
    3. Firelord, level 4
  • OrcIce orc
    1. Blademaster, level 6
    2. Shadow Hunter, level 6
vs
Game length
00:34:14
Patch
2.00
Downloads
45
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 20, 2025 by kover2177
Game breakdown

Orcbrave (Orcbrave#3966)

302 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • FirelordLevel 4
    1. Incinerate level 2
    2. Soul Burn level 2

Units

  • Peon31
  • Troll Headhunter/Berserker14
  • Raider12
  • Troll Headhunter/Berserker5
  • Kodo Beast4
  • Grunt1

Buildings

  • Orc Burrow9
  • Voodoo Lounge2
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Beastiary1
  • Fortress1

Upgrades

  • Ranged WeaponsLevel 3
  • Berserker UpgradeLevel 2
  • Armor
  • Ensnare

Items

  • Lesser Clarity Potion23
  • Scroll of Speed11
  • Healing Salve8
  • Potion of Mana6
  • Potion of Lesser Invulnerability5
  • Dust of Appearance3
  • Scroll of Town Portal3
  • Staff of Teleportation2
  • Orb of Lightning2
  • Slippers of Agility +31
  • Claws of Attack +61
  • Tiny Great Hall1
  • Scroll of Healing1
  • Claws of Attack +91

Control groups

Group 123890
Set 330 29 32 2 1 1
Used 941 644 184 384 398 507
Actions by type
Right clicks
2915
Selections
2273
Control group selections
3058
Control groups set
395
Build and train orders
352
Abilities
236
Basic commands
726
Item uses
35
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Ice orc (Neverland#31803)

189 APM

Heroes

  • BlademasterLevel 6
    1. Mirror Image level 3
    2. Critical Strike level 3
  • Shadow HunterLevel 6
    1. Hex level 3
    2. Healing Wave level 3

Units

  • Tauren14
  • Peon8
  • Grunt5
  • Spirit Walker4
  • Goblin Zeppelin1
  • Raider1

Buildings

  • Orc Burrow7
  • Altar of Storms2
  • Stronghold2
  • Voodoo Lounge2
  • Tauren Totem2
  • Barracks1
  • Fortress1
  • War Mill1
  • Beastiary1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Pulverize
  • Reinforced Defenses
  • Ensnare

Items

  • Lesser Clarity Potion18
  • Healing Salve10
  • Scroll of Speed7
  • Potion of Mana5
  • Potion of Lesser Invulnerability3
  • Potion of Healing3
  • Circlet of Nobility2
  • Staff of Teleportation2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Orb of Lightning1
  • Scroll of Healing1
  • Tome of Retraining1
  • Tiny Great Hall1

Control groups

Group 12345
Set 132 1 24 6 5
Used 920 38 355 210 27
Actions by type
Right clicks
2077
Selections
1538
Control group selections
1550
Control groups set
168
Build and train orders
284
Abilities
207
Basic commands
397
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
20,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,130 8:33 10,260 17:07 15,390 25:40 20,520 34:14
Army5,945
Economy3,095
Production505
Technology765
Support10,210

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
17,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,130 8:33 10,260 17:07 15,390 25:40 20,520 34:14
Army6,120
Economy600
Production955
Technology1,180
Support8,660

Partial spend: actions with unknown prices are excluded.

34:14 / 34:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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