Replay
  • HumanHomework
    1. Mountain King, level 4
    2. Archmage, level 3
    3. Blood Mage, level 1
  • Night ElfSoYma
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:21:19
Patch
2.00
Downloads
26
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 20, 2025 by kover2177
Game breakdown

Homework (作业太多#3477)

254 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 3
    1. Brilliance Aura level 1
    2. Blizzard level 2
  • Blood MageLevel 1
    1. Siphon Mana level 1

Units

  • Peasant27
  • Footman19
  • Rifleman7
  • Spell Breaker7
  • Flying Machine7
  • Sorceress5
  • Mortar Team4
  • Priest2
  • Knight1

Buildings

  • Farm14
  • Scout Tower5
  • Arcane Tower5
  • Guard Tower4
  • Town Hall2
  • Keep2
  • Arcane Sanctum2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Long Rifles
  • Gunpowder
  • Sorceress TrainingLevel 3
  • PlatingLevel 3
  • Fragmentation Shards
  • Flak Cannons
  • Priest Training

Items

  • Scroll of Healing3
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Mana1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 111 29 11 3 9 2
Used 760 154 343 45 97 86
Actions by type
Right clicks
1854
Selections
1289
Control group selections
1485
Control groups set
165
Build and train orders
197
Abilities
52
Basic commands
227
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
9

SoYma (Moon1234#21867)

298 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp24
  • Druid of the Claw9
  • Dryad7
  • Archer4
  • Faerie Dragon3
  • Mountain Giant2
  • Hippogryph1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Mark of the Claw
  • Reinforced HidesLevel 3
  • Strength of the Wild
  • Well Spring
  • Hardened Skin
  • Resistant Skin

Items

  • Staff of Preservation7
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 92 6 5 7 1 1
Used 1472 893 873 71 25 3
Actions by type
Right clicks
1851
Selections
635
Control group selections
3337
Control groups set
112
Build and train orders
186
Abilities
76
Basic commands
34
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
18,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,533 5:19 9,065 10:39 13,598 15:59 18,130 21:19
Army8,215
Economy2,795
Production780
Technology2,135
Support4,205

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,533 5:19 9,065 10:39 13,598 15:59 18,130 21:19
Army5,155
Economy1,780
Production970
Technology1,650
Support5,980

Partial spend: actions with unknown prices are excluded.

21:19 / 21:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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